Steam games counted by their mechanics: earnings, launch ranges, price bands, crowds, closest games.
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The ten Steam games built most like a given game, each with the mechanics it shares with it. Use it when the person asks for references, competitors, comparables or games similar to a game (including one named earlier in the conversation); it needs that game's name, link or id.
A Steam game: its name, store link or app id
The ten Steam games built most like a given game, each with the mechanics it shares with it. Use it when the person asks for references, competitors, comparables or games similar to a game (including one named earlier in the conversation); it needs that game's name, link or id.
| Argument | Type | Description |
|---|---|---|
| game* | string | A Steam game: its name, store link or app id |
{
"type": "object",
"required": [
"game"
],
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
}
}
}How Steam games with a given failure rule (where you restart, what you lose), story structure or depth of interacting systems did against games like them: share of positive reviews in points, reviewer hours, players kept, early negative reviews, replay and repetition mentions. Pass a game (our labels for it) or describe one.
| Argument | Type | Description |
|---|---|---|
| game | string | A Steam game: its name, store link or app id |
| failure_lose | string | What the player loses on failing |
| systems_depth | integer | Systems that act on their own: 0 none, 1 one, 2 several that interact, 3 a simulation |
| failure_restart | string | Where the player restarts after failing |
| story_structure | string | The story's structure |
{
"type": "object",
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
},
"failure_lose": {
"enum": [
"nothing",
"progress",
"goods",
"units",
"standing",
"story"
],
"type": "string",
"description": "What the player loses on failing"
},
"systems_depth": {
"enum": [
0,
1,
2,
3
],
"type": "integer",
"description": "Systems that act on their own: 0 none, 1 one, 2 several that interact, 3 a simulation"
},
"failure_restart": {
"enum": [
"none",
"spot",
"checkpoint",
"save",
"level",
"run",
"match",
"goes_on"
],
"type": "string",
"description": "Where the player restarts after failing"
},
"story_structure": {
"enum": [
"linear",
"foldback",
"hub",
"modular",
"systemic",
"branching",
"player_authored",
"none"
],
"type": "string",
"description": "The story's structure"
}
}
}Every launch forecast SteamMaho logged in public before the launch: the range, the outcome, inside or not, and the ones still open. Use it to judge how far to trust the launch ranges.
No arguments.
{
"type": "object",
"properties": {}
}How released Steam games built like a given game (its core mechanics) or carrying given mechanics did: how many there are, the share that reached 1,000 reviews, and those games' median owners and estimated gross revenue. Pass a game, or mechanics in plain words; optionally a price (defaults to the game's own list price; the group is then games priced 0.7x to 1.4x of it).
| Argument | Type | Description |
|---|---|---|
| game | string | A Steam game: its name, store link or app id |
| price | string | List price in US dollars, e.g. '$14.99' or 'free' |
| mechanics | string | Mechanics in plain words, comma separated, e.g. 'deckbuilding, permadeath' |
{
"type": "object",
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
},
"price": {
"type": "string",
"description": "List price in US dollars, e.g. '$14.99' or 'free'"
},
"mechanics": {
"type": "string",
"description": "Mechanics in plain words, comma separated, e.g. 'deckbuilding, permadeath'"
}
}
}How many concurrent players Steam launches with a similar number of followers (within 3x) reached at their first-week peak: the range 8 in 10 landed in, the middle half and the median, with n. The same rule as SteamMaho's public forecast receipts.
| Argument | Type | Description |
|---|---|---|
| followers* | string | The game's Steam follower count, e.g. '12000' or '12k' |
{
"type": "object",
"required": [
"followers"
],
"properties": {
"followers": {
"type": "string",
"description": "The game's Steam follower count, e.g. '12000' or '12k'"
}
}
}For released Steam games built like a given game (or carrying given mechanics): how many sit in each price band, the share in each that reached 1,000 reviews, and their median estimated gross; with a game, also the list prices of its 20 closest games. Measured history, not a prediction.
| Argument | Type | Description |
|---|---|---|
| game | string | A Steam game: its name, store link or app id |
| mechanics | string | Mechanics in plain words, comma separated |
{
"type": "object",
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
},
"mechanics": {
"type": "string",
"description": "Mechanics in plain words, comma separated"
}
}
}SteamMaho's plain sentences about one Steam game: how its story is built, what runs on its own, what happens when you fail, and its core mechanics.
| Argument | Type | Description |
|---|---|---|
| game* | string | A Steam game: its name, store link or app id |
{
"type": "object",
"required": [
"game"
],
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
}
}
}How easy to please the reviewers of a game's closest games are, in points of positive reviews against an average crowd (from reviewers we have read across many games), the two harshest and two most lenient by name, and the game's own reviewers or followers when we have read enough of them.
| Argument | Type | Description |
|---|---|---|
| game* | string | A Steam game: its name, store link or app id |
{
"type": "object",
"required": [
"game"
],
"properties": {
"game": {
"type": "string",
"description": "A Steam game: its name, store link or app id"
}
}
}