Music visualiser (visualizer): write live GLSL music visualisations, shared as links that play.
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Use this when somebody wants a music visualiser or music visualisation (visualizer, visualization, musicviz, audio-reactive visuals): it writes a GLSL vibescape and returns a live link to it. The link draws and animates the vibescape in a browser, so it works for anybody who opens it, with or without the app. The vibescape is not in the public gallery until `share_vibescape` is called on it. Call `vibescape_reference` first for the uniforms and helpers the language has — a vibescape that ignores the music will look like a still image, and there is a linter that says so.
The vibescape: a GLSL function `vec3 render(vec2 p, float t)`. `p` is the position across the screen, centred on 0,0, and `t` is time in seconds. Return the colour as three numbers from 0 to 1. Read the music through the uniforms — uBass, uLevelSmooth, uBeatStrength, uScroll — or the picture will not move with the sound.
What to call it. A few words that say what the picture looks like.
Who to credit it to. Leave it empty and it is credited to Minith Labs.
This tool isn't marked read-only, so it may change something on the server or in an account you connected.
Pick your client. Values in capitals, like YOUR_TOKEN, are yours to fill in.
claude mcp add --transport http music-visualizer https://vibresia.com/mcp
Use this when somebody wants a music visualiser or music visualisation (visualizer, visualization, musicviz, audio-reactive visuals): it writes a GLSL vibescape and returns a live link to it. The link draws and animates the vibescape in a browser, so it works for anybody who opens it, with or without the app. The vibescape is not in the public gallery until `share_vibescape` is called on it. Call `vibescape_reference` first for the uniforms and helpers the language has — a vibescape that ignores the music will look like a still image, and there is a linter that says so.
| Argument | Type | Description |
|---|---|---|
| code* | string | The vibescape: a GLSL function `vec3 render(vec2 p, float t)`. `p` is the position across the screen, centred on 0,0, and `t` is time in seconds. Return the colour as three numbers from 0 to 1. Read the music through the uniforms — uBass, uLevelSmooth, uBeatStrength, uScroll — or the picture will not move with the sound. |
| name* | string | What to call it. A few words that say what the picture looks like. |
| author | string | Who to credit it to. Leave it empty and it is credited to Minith Labs. |
{
"type": "object",
"required": [
"code",
"name"
],
"properties": {
"code": {
"type": "string",
"description": "The vibescape: a GLSL function `vec3 render(vec2 p, float t)`. `p` is the position across the screen, centred on 0,0, and `t` is time in seconds. Return the colour as three numbers from 0 to 1. Read the music through the uniforms — uBass, uLevelSmooth, uBeatStrength, uScroll — or the picture will not move with the sound."
},
"name": {
"type": "string",
"description": "What to call it. A few words that say what the picture looks like."
},
"author": {
"type": "string",
"description": "Who to credit it to. Leave it empty and it is credited to Minith Labs."
}
}
}Use this when somebody wants the real thing: the app listens to the system audio directly, with no browser, and updates itself. It gives the download link and the one-line install command for macOS.
No arguments.
{
"type": "object",
"properties": {}
}Use this to find out how a vibescape's colours are graded. Vibresia puts every vibescape through one of five palettes, so bright colours come out muted unless the shader accounts for it.
| Argument | Type | Description |
|---|---|---|
| name | string | Which palette — NEON, EMBER, TOXIC, ABYSS or MONO. Leave it out to get all of them. |
{
"type": "object",
"properties": {
"name": {
"type": "string",
"description": "Which palette — NEON, EMBER, TOXIC, ABYSS or MONO. Leave it out to get all of them."
}
}
}Use this to read somebody's vibescape, so it can be adapted or understood. Needs the id — the last part of the link.
| Argument | Type | Description |
|---|---|---|
| id* | string | The share's id — the last part of the link. |
{
"type": "object",
"required": [
"id"
],
"properties": {
"id": {
"type": "string",
"description": "The share's id — the last part of the link."
}
}
}Use this after writing a vibescape, before sharing it. It reads the code and says what would make it look wrong — most often that it never reads the music, so the picture is the same in silence as at full volume. Cheap to call and it catches most of what goes wrong.
| Argument | Type | Description |
|---|---|---|
| code* | string | The vibescape's GLSL. |
{
"type": "object",
"required": [
"code"
],
"properties": {
"code": {
"type": "string",
"description": "The vibescape's GLSL."
}
}
}Use this when somebody wants to see music visualisations other people have made, or wants something to look at before writing their own. Returns the public gallery: each vibescape's name, who made it, and a link that plays it.
No arguments.
{
"type": "object",
"properties": {}
}Use this when a vibescape should be listed in the public gallery, where anybody can find it at vibresia.com/vibescapes. A vibescape is created unlisted; this is the separate act of putting it in front of people. The name and the author go with it, so make sure they are right before calling this.
| Argument | Type | Description |
|---|---|---|
| id* | string | The share's id — the last part of the link, six characters. It is what `create_vibescape` returns. |
{
"type": "object",
"required": [
"id"
],
"properties": {
"id": {
"type": "string",
"description": "The share's id — the last part of the link, six characters. It is what `create_vibescape` returns."
}
}
}Use this before writing a vibescape: it lists every uniform the music drives and every helper the language has, with what each is for. Writing a vibescape without it usually takes two attempts instead of one.
No arguments.
{
"type": "object",
"properties": {}
}We read every tool's name, description and inputs the way the model will, looking for instructions hidden from you. A clean result means no warning signs, not a guarantee. Scanned Nov 2, 2026.