Read-only MCP for the Eco game wiki: search, Markdown pages, and wiki_* lookups. No keys, no writes.
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Fetch a single Eco wiki page as Markdown. Pass a canonical wiki path such as /wiki/item/iron-bar, /wiki, or an index like /wiki/recipes.
Canonical wiki path, e.g. /wiki/item/iron-bar
This tool isn't marked read-only, so it may change something on the server or in an account you connected.
Fetch a single Eco wiki page as Markdown. Pass a canonical wiki path such as /wiki/item/iron-bar, /wiki, or an index like /wiki/recipes.
| Argument | Type | Description |
|---|---|---|
| path* | string | Canonical wiki path, e.g. /wiki/item/iron-bar |
{
"type": "object",
"required": [
"path"
],
"properties": {
"path": {
"type": "string",
"description": "Canonical wiki path, e.g. /wiki/item/iron-bar"
}
}
}Full-text search the Eco game wiki (items, recipes, skills, animals, plants, biomes, guides). Returns ranked matches with name, kind, canonical url and a snippet.
| Argument | Type | Description |
|---|---|---|
| limit | integer | Max results (1-50, default 15). |
| query* | string | The search query. |
{
"type": "object",
"required": [
"query"
],
"properties": {
"limit": {
"type": "integer",
"maximum": 50,
"minimum": 1,
"description": "Max results (1-50, default 15)."
},
"query": {
"type": "string",
"description": "The search query."
}
}
}Compute an aggregate over the wiki's entities — count / sum / avg / min / max of a numeric field across a whole kind, with an optional numeric 'where' filter. Use for 'how many…', 'what's the average/total/highest…' questions. 'count' needs no field (counts entities, or those matching 'where'); sum/avg/min/max require a 'field'. Supports the same optional 'category' scope as wiki_rank (food/item/species). Kinds and field names are the SAME as wiki_rank — see that tool's per-kind field lists. Example: { kind: "recipe", metric: "count", where: { field: "skill_level", op: ">", value: 5 } } → how many recipes need skill level above 5. Scoped: { kind: "food", metric: "avg", field: "calories", category: "vegetable" } → average calories of vegetables. Optional character/server PROFILE (skill_level/skills, talents, modules/module, server) recomputes the same profile-sensitive metrics as wiki_rank (recipe labor/craft_minutes; tool damage/calories_burn/durability_burn; item harvest_yield/power_watts; species yield_total/yield_min_total); static fields ignore it (the result carries a note). No profile = base aggregate.
| Argument | Type | Description |
|---|---|---|
| kind* | string | Which entity set to aggregate over. |
| field | string | Numeric field for sum/avg/min/max (required for those). Optional for count — with a field, count includes only entities that have it. |
| where | object | Optional single numeric filter applied before ranking/aggregating, e.g. { field: "weight", op: "<", value: 1000 }. The field must come from the same per-kind set as 'by'/'field'. |
| metric* | string | Which aggregate to compute. |
| module |
Bill-of-materials for making a target item/recipe: the full crafting tree INCLUDING the crafted intermediate sub-components (NOT just raw leaves). This is the tool for 'how many <component> does it take to make <target>' — including components the target never lists directly (they're summed transitively across the whole tree). Differs from wiki_total_raw (raw materials only) and wiki_calc (exact one-step numbers for a single recipe). Pass an item slug (uses its primary producing recipe) OR a recipe slug. Optional: quantity (units of the target, default 1, 1..10000); ingredient (a specific component name/slug — returns just that component's total quantity + whether it's an intermediate or raw); recipe_slug (override which producing recipe to use when the item has several — the others are listed as 'alternatives'). Optional character/server setup to recompute the whole tree: skill_level/skills, talents, modules/module, and server (model a different server's difficulty). Example: { slug:"steam-tractor", ingredient:"iron bar" } → how many iron bars a steam tractor needs.
| Argument | Type | Description |
|---|---|---|
| slug* | string | The TARGET item or recipe slug (from a wiki_search result). |
| module | string | A single module name/type, or a comma-separated list (alternative to modules[]). |
| server | object | Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× craft time), growth (× plant growth/maturity), garbageRatio (Update 14 craft-waste ratio, 0..1; scales recipe garbage byproducts), fuelEfficiency (× every fuel item's fuel value), foodVariety (bool), foodTastiness (bool), baseGain (flat XP/day floor), minBalanced/maxBalanced (balanced-diet multiplier range for food XP). |
Compute EXACT numbers for a chosen setup. For a RECIPE: labor calories, craft time, per-ingredient counts and throughput at a given skill level + upgrade module + talents. For a FOOD item: its STATIC calories/nutrition (eating never changes these) PLUS an estimated XP / skill-gain rate from the diet inputs (balanced/variety/tastiness/housing). For a TOOL/WEAPON: damage, calories-per-use, durability-per-use at the tool's governing-skill level + talents. For a MINEABLE BLOCK: per-block calorie/durability cost (for a representative pickaxe), yield, and calories-per-stack at a mining-skill level + talents. For a SPECIES: harvest yields recomputed with the reader's harvest-yield talents. Omit a lever to leave it at base; the response lists the available modules/talents/skill (with each talent's effect text) so you can pick valid ones and explain what changed. Optional 'server' override models a different server's difficulty (recipes honor craftResource/craftTime; mining/species honor their relevant settings; food honors foodVariety/foodTastiness).
| Argument | Type | Description |
|---|---|---|
| slug* | string | A recipe, food-item, or species slug (from wiki_search). |
| module | string | Upgrade-module name or tier number (recipes only); lowers craft time/materials. |
| server | object | Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× craft time), growth (× plant growth/maturity), garbageRatio (Update 14 craft-waste ratio, 0..1; scales recipe garbage byproducts), fuelEfficiency (× every fuel item's fuel value), foodVariety (bool), foodTastiness (bool), baseGain (flat XP/day floor), minBalanced/maxBalanced (balanced-diet multiplier range for food XP). |
| housing |
Look up Eco chat (slash) commands on this server, from the game's own command registry. Pass a command name ("give", "unstuck", "manage playtime"), words from what it does ("weather", "stuck"), or a full line the player typed ("/give birch seed 100"). Returns each match's exact usage line (arguments are COMMA-separated; [bracketed] ones optional, with defaults), its shortcut, and who can use it (Everyone / Moderator / Admin). For a typed line it also returns `interpretation`: how the game would read it, argument by argument, any problems, and a `corrected` line when the arguments were separated by spaces instead of commas.
| Argument | Type | Description |
|---|---|---|
| limit | integer | Max matches (default 6, max 25). |
| query* | string | A command name, a typed command line, or words describing what the command does. |
{
"type": "object",
"required": [
"query"
],
"properties": {
"limit": {
"type": "integer",
"description": "Max matches (default 6, max 25)."
},
"query": {
"type": "string",
"description": "A command name, a typed command line, or words describing what the command does."
}
},
"additionalProperties": false
}Explain how Solomon's help contracts and quests work for players (the kinds available, how rewards/escrow work, how completion is verified). Use for 'how do contracts/quests work' questions.
No arguments.
{
"type": "object",
"properties": {},
"additionalProperties": false
}Read full facts for one OR MANY wiki pages in a single call. Pass every page you need at once (e.g. a recipe AND its ingredient items) — batching saves round-trips. Each entry takes a slug (from wiki_search) and, ideally, its kind: • item — item/food/tool/placed-object/block: description, category, tags, weight/stack, fuel, food nutrition + shelf life, tool/weapon stats, placed-object stats (housing, rooms, power/fuel, storage), block facts, where obtained, recipes that make/use it. For a placed object this INCLUDES its measurements — storage slots and weight capacity, storage link range, interact distance, power-grid radius, footprint and top speed — so read the page before saying a size/range/capacity isn't tracked. • recipe — products (+waste), ingredients (specific items OR categories w/ examples), station, skill + level, labor, craft time, XP, throughput, and the levers that change the numbers. (wiki_calc for exact modified numbers; wiki_total_raw for the from-scratch chain.) • skill — tier, max level, prerequisites, recipes unlocked. • category — a tag's member items and the recipes that use it. • species — an animal OR plant/tree: description, yields; animals: diet/predator/nocturnal; plants: biomes, ideal temperature. • biome — the plants/trees that grow there. Omit kind only if unsure; an ambiguous slug returns all matches so you can re-request with the right kind.
| Argument | Type | Description |
|---|---|---|
| items* | array | 1–12 pages to read in one call. |
{
"type": "object",
"required": [
"items"
],
"properties": {
"items": {
"type": "array",
"items": {
"type": "object",
"required": [
"slug"
],
"properties": {
"kind": {
"enum": [
"item",
"recipe",
"skill",
"category",
"species",
"biome"
],
"type": "string",
"description": "Which page type. Optional — omit only if unsure."
},
"slug": {
"type": "string",
"description": "The page slug (lower-case, hyphenated), e.g. from a wiki_search result."
}
},
"additionalProperties": false
},
"maxItems": 12,
"minItems": 1,
"description": "1–12 pages to read in one call."
}
},
"additionalProperties": false
}Rank the wiki's entities by a NUMERIC field and return the top (or bottom) N. Use this for ANY 'which has the most/least/highest/lowest X' question — never guess-and-confirm with wiki_search. Choose a kind, the field to rank 'by', order (desc = highest first, the default; asc = lowest first), an optional limit (default 5, max 25), an optional 'category' to scope to one tag (food/item/species only — e.g. category "seed"), and an optional numeric 'where' filter. Available fields by kind (a field that doesn't apply to a given entity — e.g. a tool stat on a non-tool — simply excludes it): • food: calories, carbs, fat, protein, shelf_life, stack, vitamins, weight • item (base + placed-object + tool + block facets): air_pollution, animal_damage, block_tier, calories_burn, damage, durability_burn, fertility, fuel, fuel_jps, grid_radius, hardness, harvest_yield, housing_value, interact_distance, is_fuel, is_mintable, is_road, is_weapon, labor_max, labor_min, link_radius, max_coins, max_durability, move_efficiency, pollution, power_generated, power_watts, repair_level, room_tier, room_volume, school_value, seats, size_x, size_y, size_z, stack, storage_slots, storage_weight, tool_tier, vehicle_speed, weight • recipe: craft_minutes, crafting_steps, ingredients, labor, products, skill_level, skill_max_level, xp • skill: max_level, tier • species (animals ∪ plants/trees): attacks_player, calorie_value, co2_per_day, health, ideal_temp_max, ideal_temp_min, is_predator, nocturnal, yield_min_total, yield_total Bool fields read as 1/0 (e.g. where { field: "is_predator", op: "=", value: 1 }). Example: { kind: "food", by: "calories", order: "desc", limit: 3 } → the 3 highest-calorie foods. Scoped example: { kind: "food", by: "shelf_life", order: "asc", category: "seed" } → the seeds that spoil fastest. Optional character/server PROFILE (skill_level/skills, talents, modules/module, server) re-ranks the profile-sensitive metrics — recipe labor/craft_minutes; tool damage/calories_burn/durability_burn; item harvest_yield/power_watts; species yield_total/yield_min_total (craft_minutes also honors server craftTime). All other fields are static facts and ignore the profile (the result carries a note). No profile = base ranking.
| Argument | Type | Description |
|---|---|---|
| by* |
Full-text search the Eco game wiki (items, recipes, skills, categories, animals, plants, biomes). Returns matching pages with their kind, name, slug, and a snippet. Use the slug with the matching wiki_get_* tool to read full facts. ALWAYS search first to find the right slugs.
| Argument | Type | Description |
|---|---|---|
| limit | integer | Max results (default 8). |
| query* | string | What to search for (e.g. "iron bar", "carpentry", "deer"). |
{
"type": "object",
"required": [
"query"
],
"properties": {
"limit": {
"type": "integer",
"description": "Max results (default 8)."
},
"query": {
"type": "string",
"description": "What to search for (e.g. \"iron bar\", \"carpentry\", \"deer\")."
}
},
"additionalProperties": false
}Flatten a recipe or craftable item to its TOTAL RAW materials across the whole production chain, with total labor calories, total craft minutes, and crafting-step count. Pass an item slug OR a recipe slug. Use for 'what does it take to make X from scratch' (the raw shopping list). For a breakdown that ALSO includes the crafted intermediate sub-components (e.g. how many iron bars), use wiki_bom instead. Optionally pass a character setup (skill_level/skills, talents, modules) AND/OR a server override to recompute the WHOLE chain for that profile.
| Argument | Type | Description |
|---|---|---|
| slug* | string | An item or recipe slug (from a wiki_search result). |
| module | string | A single module name/type, or a comma-separated list (alternative to modules[]). |
| server | object | Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× craft time), growth (× plant growth/maturity), garbageRatio (Update 14 craft-waste ratio, 0..1; scales recipe garbage byproducts), fuelEfficiency (× every fuel item's fuel value), foodVariety (bool), foodTastiness (bool), baseGain (flat XP/day floor), minBalanced/maxBalanced (balanced-diet multiplier range for food XP). |
| skills | object | Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills. |
| modules | array | Upgrade-module names/types installed (multiple slots stack). |
| talents |
| string |
| A single module name/type, or a comma-separated list (alternative to modules[]). |
| server | object | Model a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRatio, fuelEfficiency, foodVariety, foodTastiness, baseGain, minBalanced, maxBalanced. Only craft_minutes is server-sensitive for ranking. |
| skills | object | Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills. |
| modules | array | Upgrade-module names/types installed (multiple slots stack). |
| talents | array | Talent names/types to treat as learned (profile-sensitive metrics only). |
| category | string | Optional: scope to ONE tag/category before ranking/aggregating, e.g. "seed", "vegetable", "gun". Only the tagged kinds (food / item / species) support this. Use the category's name from a wiki_search result; matching is case- and plural-insensitive. |
| skill_level | integer | A single skill level applied to every governing skill (profile-sensitive metrics only). |
{
"type": "object",
"required": [
"kind",
"metric"
],
"properties": {
"kind": {
"enum": [
"food",
"item",
"recipe",
"skill",
"species"
],
"type": "string",
"description": "Which entity set to aggregate over."
},
"field": {
"type": "string",
"description": "Numeric field for sum/avg/min/max (required for those). Optional for count — with a field, count includes only entities that have it."
},
"where": {
"type": "object",
"required": [
"field",
"op",
"value"
],
"properties": {
"op": {
"enum": [
">",
">=",
"<",
"<=",
"="
],
"type": "string",
"description": "Comparison operator."
},
"field": {
"type": "string",
"description": "A numeric field from the kind's field list."
},
"value": {
"type": "number",
"description": "The number to compare against (bools are 1/0)."
}
},
"description": "Optional single numeric filter applied before ranking/aggregating, e.g. { field: \"weight\", op: \"<\", value: 1000 }. The field must come from the same per-kind set as 'by'/'field'.",
"additionalProperties": false
},
"metric": {
"enum": [
"count",
"sum",
"avg",
"min",
"max"
],
"type": "string",
"description": "Which aggregate to compute."
},
"module": {
"type": "string",
"description": "A single module name/type, or a comma-separated list (alternative to modules[])."
},
"server": {
"type": "object",
"description": "Model a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRatio, fuelEfficiency, foodVariety, foodTastiness, baseGain, minBalanced, maxBalanced. Only craft_minutes is server-sensitive for ranking.",
"additionalProperties": true
},
"skills": {
"type": "object",
"description": "Per-skill levels: { \"<skill FullName>\": level }. Overrides skill_level for those skills.",
"additionalProperties": {
"type": "integer"
}
},
"modules": {
"type": "array",
"items": {
"type": "string"
},
"description": "Upgrade-module names/types installed (multiple slots stack)."
},
"talents": {
"type": "array",
"items": {
"type": "string"
},
"description": "Talent names/types to treat as learned (profile-sensitive metrics only)."
},
"category": {
"type": "string",
"description": "Optional: scope to ONE tag/category before ranking/aggregating, e.g. \"seed\", \"vegetable\", \"gun\". Only the tagged kinds (food / item / species) support this. Use the category's name from a wiki_search result; matching is case- and plural-insensitive."
},
"skill_level": {
"type": "integer",
"description": "A single skill level applied to every governing skill (profile-sensitive metrics only)."
}
},
"additionalProperties": false
}| skills |
| object |
| Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills. |
| modules | array | Upgrade-module names/types installed (multiple slots stack). |
| talents | array | Talent names/types to treat as learned (applied across the whole chain). Their effect text is echoed back so you can explain why a number changed. |
| quantity | integer | How many units of the target to produce (default 1; clamped 1..10000). |
| ingredient | string | Optional: a specific component name or slug. Returns just that component's total quantity in the tree and its role (intermediate/raw). |
| recipe_slug | string | Optional: when the target item has multiple producing recipes, pick this one (else the primary; others are reported as alternatives). |
| skill_level | integer | A single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup). |
{
"type": "object",
"required": [
"slug"
],
"properties": {
"slug": {
"type": "string",
"description": "The TARGET item or recipe slug (from a wiki_search result)."
},
"module": {
"type": "string",
"description": "A single module name/type, or a comma-separated list (alternative to modules[])."
},
"server": {
"type": "object",
"description": "Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× craft time), growth (× plant growth/maturity), garbageRatio (Update 14 craft-waste ratio, 0..1; scales recipe garbage byproducts), fuelEfficiency (× every fuel item's fuel value), foodVariety (bool), foodTastiness (bool), baseGain (flat XP/day floor), minBalanced/maxBalanced (balanced-diet multiplier range for food XP).",
"additionalProperties": true
},
"skills": {
"type": "object",
"description": "Per-skill levels: { \"<skill FullName>\": level }. Overrides skill_level for those skills.",
"additionalProperties": {
"type": "integer"
}
},
"modules": {
"type": "array",
"items": {
"type": "string"
},
"description": "Upgrade-module names/types installed (multiple slots stack)."
},
"talents": {
"type": "array",
"items": {
"type": "string"
},
"description": "Talent names/types to treat as learned (applied across the whole chain). Their effect text is echoed back so you can explain why a number changed."
},
"quantity": {
"type": "integer",
"description": "How many units of the target to produce (default 1; clamped 1..10000)."
},
"ingredient": {
"type": "string",
"description": "Optional: a specific component name or slug. Returns just that component's total quantity in the tree and its role (intermediate/raw)."
},
"recipe_slug": {
"type": "string",
"description": "Optional: when the target item has multiple producing recipes, pick this one (else the primary; others are reported as alternatives)."
},
"skill_level": {
"type": "integer",
"description": "A single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup)."
}
},
"additionalProperties": false
}| number |
| Food only: your housing XP contribution (additive to the skill-gain rate; default 0). |
| talents | array | Talent names to treat as learned (recipes/tools/mining/species yields). |
| variety | number | Food only: your current food-variety bonus multiplier (default 1). |
| balanced | boolean | Food only: assume a balanced diet (max balanced-diet bonus) vs this food alone. |
| tastiness | number | Food only: your current food-tastiness bonus multiplier (default 1). |
| skill_level | integer | Governing-skill level (recipes/tools/mining); lowers labor / tunes stats. |
{
"type": "object",
"required": [
"slug"
],
"properties": {
"slug": {
"type": "string",
"description": "A recipe, food-item, or species slug (from wiki_search)."
},
"module": {
"type": "string",
"description": "Upgrade-module name or tier number (recipes only); lowers craft time/materials."
},
"server": {
"type": "object",
"description": "Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× craft time), growth (× plant growth/maturity), garbageRatio (Update 14 craft-waste ratio, 0..1; scales recipe garbage byproducts), fuelEfficiency (× every fuel item's fuel value), foodVariety (bool), foodTastiness (bool), baseGain (flat XP/day floor), minBalanced/maxBalanced (balanced-diet multiplier range for food XP).",
"additionalProperties": true
},
"housing": {
"type": "number",
"description": "Food only: your housing XP contribution (additive to the skill-gain rate; default 0)."
},
"talents": {
"type": "array",
"items": {
"type": "string"
},
"description": "Talent names to treat as learned (recipes/tools/mining/species yields)."
},
"variety": {
"type": "number",
"description": "Food only: your current food-variety bonus multiplier (default 1)."
},
"balanced": {
"type": "boolean",
"description": "Food only: assume a balanced diet (max balanced-diet bonus) vs this food alone."
},
"tastiness": {
"type": "number",
"description": "Food only: your current food-tastiness bonus multiplier (default 1)."
},
"skill_level": {
"type": "integer",
"description": "Governing-skill level (recipes/tools/mining); lowers labor / tunes stats."
}
},
"additionalProperties": false
}| string |
| Numeric field to rank by (see this tool's description for the field names valid for each kind). |
| kind* | string | Which entity set to rank. |
| limit | integer | How many to return (default 5, max 25). |
| order | string | desc = highest first (default), asc = lowest first. |
| where | object | Optional single numeric filter applied before ranking/aggregating, e.g. { field: "weight", op: "<", value: 1000 }. The field must come from the same per-kind set as 'by'/'field'. |
| module | string | A single module name/type, or a comma-separated list (alternative to modules[]). |
| server | object | Model a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRatio, fuelEfficiency, foodVariety, foodTastiness, baseGain, minBalanced, maxBalanced. Only craft_minutes is server-sensitive for ranking. |
| skills | object | Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills. |
| modules | array | Upgrade-module names/types installed (multiple slots stack). |
| talents | array | Talent names/types to treat as learned (profile-sensitive metrics only). |
| category | string | Optional: scope to ONE tag/category before ranking/aggregating, e.g. "seed", "vegetable", "gun". Only the tagged kinds (food / item / species) support this. Use the category's name from a wiki_search result; matching is case- and plural-insensitive. |
| skill_level | integer | A single skill level applied to every governing skill (profile-sensitive metrics only). |
{
"type": "object",
"required": [
"kind",
"by"
],
"properties": {
"by": {
"type": "string",
"description": "Numeric field to rank by (see this tool's description for the field names valid for each kind)."
},
"kind": {
"enum": [
"food",
"item",
"recipe",
"skill",
"species"
],
"type": "string",
"description": "Which entity set to rank."
},
"limit": {
"type": "integer",
"description": "How many to return (default 5, max 25)."
},
"order": {
"enum": [
"desc",
"asc"
],
"type": "string",
"description": "desc = highest first (default), asc = lowest first."
},
"where": {
"type": "object",
"required": [
"field",
"op",
"value"
],
"properties": {
"op": {
"enum": [
">",
">=",
"<",
"<=",
"="
],
"type": "string",
"description": "Comparison operator."
},
"field": {
"type": "string",
"description": "A numeric field from the kind's field list."
},
"value": {
"type": "number",
"description": "The number to compare against (bools are 1/0)."
}
},
"description": "Optional single numeric filter applied before ranking/aggregating, e.g. { field: \"weight\", op: \"<\", value: 1000 }. The field must come from the same per-kind set as 'by'/'field'.",
"additionalProperties": false
},
"module": {
"type": "string",
"description": "A single module name/type, or a comma-separated list (alternative to modules[])."
},
"server": {
"type": "object",
"description": "Model a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRatio, fuelEfficiency, foodVariety, foodTastiness, baseGain, minBalanced, maxBalanced. Only craft_minutes is server-sensitive for ranking.",
"additionalProperties": true
},
"skills": {
"type": "object",
"description": "Per-skill levels: { \"<skill FullName>\": level }. Overrides skill_level for those skills.",
"additionalProperties": {
"type": "integer"
}
},
"modules": {
"type": "array",
"items": {
"type": "string"
},
"description": "Upgrade-module names/types installed (multiple slots stack)."
},
"talents": {
"type": "array",
"items": {
"type": "string"
},
"description": "Talent names/types to treat as learned (profile-sensitive metrics only)."
},
"category": {
"type": "string",
"description": "Optional: scope to ONE tag/category before ranking/aggregating, e.g. \"seed\", \"vegetable\", \"gun\". Only the tagged kinds (food / item / species) support this. Use the category's name from a wiki_search result; matching is case- and plural-insensitive."
},
"skill_level": {
"type": "integer",
"description": "A single skill level applied to every governing skill (profile-sensitive metrics only)."
}
},
"additionalProperties": false
}| array |
| Talent names/types to treat as learned (applied across the whole chain). |
| skill_level | integer | A single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup). |
{
"type": "object",
"required": [
"slug"
],
"properties": {
"slug": {
"type": "string",
"description": "An item or recipe slug (from a wiki_search result)."
},
"module": {
"type": "string",
"description": "A single module name/type, or a comma-separated list (alternative to modules[])."
},
"server": {
"type": "object",
"description": "Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× craft time), growth (× plant growth/maturity), garbageRatio (Update 14 craft-waste ratio, 0..1; scales recipe garbage byproducts), fuelEfficiency (× every fuel item's fuel value), foodVariety (bool), foodTastiness (bool), baseGain (flat XP/day floor), minBalanced/maxBalanced (balanced-diet multiplier range for food XP).",
"additionalProperties": true
},
"skills": {
"type": "object",
"description": "Per-skill levels: { \"<skill FullName>\": level }. Overrides skill_level for those skills.",
"additionalProperties": {
"type": "integer"
}
},
"modules": {
"type": "array",
"items": {
"type": "string"
},
"description": "Upgrade-module names/types installed (multiple slots stack)."
},
"talents": {
"type": "array",
"items": {
"type": "string"
},
"description": "Talent names/types to treat as learned (applied across the whole chain)."
},
"skill_level": {
"type": "integer",
"description": "A single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup)."
}
},
"additionalProperties": false
}